
You could add a respawn eventHandler [community. I would like to know how to set as respawn point the starting position of a unit, in this way soldiers will respawn exactly where they spawned at the mission beginning. I'm working on a Coop Project, but I still need a solution to this problem: unit respawn position. Code inside string has to return boolean.Home Discussions Workshop Market Broadcasts. Parameter(s): 0: Object - Object to take the loadout from 1: String - Class name of the respawn loadout 2: String - Display name of the respawn loadout 3: String - Icon path displayed next to display name 4: String - Loadouts are assigned to a role, possible values: "Assistant" "CombatLifeSaver" "Crewman" "Default" "Grenadier" "MachineGunner" "Marksman" "MissileSpecialist" "Rifleman" "Sapper" "SpecialOperative" "Unarmed" 5: String - Condition for the respawn loadout to be shown. Content is copied to clipboard and returned by function. * Author: R3vo Description: Retrieves loadout of unit and formats it for CfgRespawnLoadouts.

Respawn to the next available playable unit in a group. Alternatively you can also use the Respawn Position module. More about marker respawn can be found here.

When no markers are defined, player is respawned on position where he started the mission. You can have multiple markers simply by adding any text behind the name, e.g. respawn (used only when side variant is not found).Respawn on a marker(s) start by following strings:
